According to
the Gartner Group, over 70% of the global 2000 companies now have at least one
gamified process. Gamification is a way of improving how you engage with
end-users. This typically takes place on some type of online platform – making
the experience more fun and rewarding for customers, employees, or business
partners. Many gamification applications will issue badges, points or some
other incentive for active participation. A simple example is to allow users to
vote thumbs up or thumbs down or Likes on Facebook.
“Gamification has emerged as a significant
trend in recent years. Gamification uses game mechanics and game design
techniques in non-gaming context – it's a powerful tool to engage employees,
customers and the public to change behaviors, develop skills and drive
innovation.” – Gartner Group
One of the
real benefits of gamification is the extension of your workforce. You are engaging
with people who become part of helping you run your business, but they are not
officially working for the company. For your regular employees, you can use
gamification to manage and develop the human capital of the company through
e-learning, recruitment, referrals, wellness and motivational techniques.
Part of the
appeal of gamification comes from the fact that people are being bombarded with
traditional techniques of engagement – popup ads, calls to action, and other
techniques that are increasingly less effective because of the huge volume of
digital clutter pushed onto the end-user. Gamification enriches the experience
in a more subtle and accepting way for the end-user, enlisting active
participation without selling the person something they don’t want. This “trust
environment” of gamification comes from the large level of participation by
other end users. Additionally, people are willing to participate when they are
recognized by other participants as opposed to the corporate organization
behind the process.
It is
important to structure the gamification process with user recognition at
different levels of accomplishments. Air Canada denotes participation levels
between gold, bronze and silver customer status. The use of reward cards is a
common example of how this is done. It also helps to visually show people the
progress they are making – what is my score or ranking? More advanced forms of
gamification allow the user to picture themselves in a virtual reality world –
trying on new shoes or cloths and picturing themselves in this new outfit.
"Games are one area of life where
failure isn't taken personally. In games, failure is expected, and there's
always a way to play again; games help us appreciate the story of our failures
and successes as an entertaining narrative rather than as a story about how you
just aren't good enough for this or that."
- Gabe Zichermann, CEO of Gamification.co.
We live in a
very interactive and connected world. Part of your strategy for flourishing in
this new world should be some form of gamification of your online processes.
This will require a different view of design that is extremely agile and a lot
more engaging with everyone you touch in running your business.
This article has touched on a few basics of gamification.
There are plenty of resources to help you get started. One I would highly
recommend is the talk and books published by Jane McGonigal who has been a
pioneer on the subject.
“Gamification is serious business. The
companies leveraging it are taking the essence of what makes games so alluring
(a shared sense of purpose, challenge and reward), decoding the mechanics that
make them work (personalization, rankings and leaderboards) and then applying
these mechanics in a multitude of imaginative initiatives to help enhance
customer loyalty, motivate shoppers to buy and provide more compelling
mechanisms for retaining and encouraging talent.” - Accenture
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